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Starbound free craftingt mod
Starbound free craftingt mod








  1. #Starbound free craftingt mod mod#
  2. #Starbound free craftingt mod upgrade#
  3. #Starbound free craftingt mod plus#

Unlike other random-gen games, Starbound doesn’t benefit from multiple playthroughs, as you can pretty much go wherever you want, making anything you want, as soon as you want. The skeleton of Starbound’s linear story remains in place, but I’m not sure that I’ll continue on with it once I get bored of flying around. After ~100 hours of mucking about, I feel like I’m within spitting distance of some of the best armors in the game, and likely the end of novel experience. Unlike the Bee things though, I can’t tell that any part of it is necessary. The armor system behaves similarly – there are redundant sets (sometimes a good thing), many completely useless ones (comparatively), and a few that are clearly superior in every way. Meanwhile, Medical Kit III goes back to more typical FU materials, and you don’t need to have crafted the prior version to unlock this one. The Medical Kit II recipe requires Honeysilk Bandages though, which requires you to to engage with the whole Beekeeper system. The Medical Station allows you to craft healing items, like in the base game. What I will say though, is that not every aspect of the game is especially coherent.

starbound free craftingt mod

It costs pixels (aka money), sometimes A LOT of pixels, but it is there as an option if you just so happen to need three more bars of Quietus Ore or whatever. Between the various vendors in the new science outpost and a craftable Ansible Network station, you can outright purchase a lot of the more rare ores and components, if you haven’t been able to track down their locations on planets.

#Starbound free craftingt mod mod#

One additional positive I want to mention here is that I like how the mod author(s) included means to bypass some of the systems. But it doesn’t here, and now it does, and I feel very satisfied about it.

starbound free craftingt mod

You know, functionality that… exists by default in most of these sort of games. What does it do? It allows me to link together a bunch of storage containers and then output the results on terminal stations placed around my ship, such that I can type in a name of something, then have it spit out the requested item into my inventory. The only way past the Analysis Paralysis is to hyper-focus on the one thing that you want to craft, and follow that one thread all the way to the bottom.Ī few days ago, I finally constructed my Terminal network. There are some tutorial quests that kind of guide you around, but almost all of them simply exist to get you to construct one of the many new crafting stations and leave you staring at yet another huge list of miscellaneous nonsense. That said, I did struggle in the beginning. Which is great because, at the moment, I don’t want it to. “I need to restock my supply of lead.” “Okay, I built the armor set that gives me immunity to proto-poison, so I should be able to get some Protocite Ore.” “I should really create an ocean base for the free water.” “Why haven’t I gotten my crop situation in order?” It never seems to end. Difficulty is increased across the board as well, making the exploration and exploitation of these new worlds require a lot of attention.Īfter every night that I play this game, I spend a few minutes in bed thinking about what I plan on accomplishing during the next playing session. There is now a large number of completely new planet types, and every planet has been infused with micro-biomes. Dozens of new elements and ores have been added to the game. What has won me over are all the changes made to support the above complexity. Having high resistances might be good for normal exploring, but extreme weather events might end up overcoming said resistances too.ĭoes all of that sound too complicated? I agree.

#Starbound free craftingt mod plus#

A fiery planet might have three degrees of flammability, tied to 20/40/60% resistance levels, affected by all the previous items plus your race’s innate resistances (if any). Which have gotten more granular as well, of course.

starbound free craftingt mod

You are expected to use the proper EPP with a relevant Augment (21 choices) with a corresponding armor (101 new sets) tailored to the planetary conditions. There are now at least 33 EPPs with wildly varying effects, none of which give you blanket immunity to everything.

starbound free craftingt mod

In Frackin’ Universe, all that is thrown out the window. This progression path ensured that you went to the correct systems in the correct order on your journey to defeat the giant tentacle monster final boss.

#Starbound free craftingt mod upgrade#

Each EPP upgrade was a strict upgrade, incorporating all of the immunities of the prior ones. For example, the vanilla experience has you leveling up an Environmental Protection Pack (EPP) to survive the elemental rigors of planetary progression – from no breathable oxygen to radiation immunity to cold immunity to fire immunity. Just to reiterate: FU is a mammoth mod that fundamentally changes complicates nearly all aspects of the vanilla Starbound experience. So, about 100 hours later, I continue to play Starbound’s Frackin’ Universe (FU) mod.










Starbound free craftingt mod